2.00B - Super Sync
it's a bird! it's a plane! it's...some giddy mit freshmen?
Project Details / Background
During the spring semester of my first year at MIT, I took 2.00B Toy
Product Design, a class that introduces students to the design
process through the creation of a toy. The class culminates in a
final project where students design, prototype, and present their
toy concepts.
Our team of 5, Team Polar Bear, came up with many ideas through
brainstorming sessions, poster presentations, and even playtested a
few ideas at the Discovery Museum for kids. We ultimately landed on
a 2v2 reaction-based game, Super Sync. Each player would have four
colored bands, one for each limb. When a central tower lit up a
certain color, teammates would have to touch the corresponding limb
to each other to score a point. The game was designed to be
fast-paced and fun, with the goal of getting players to move around
and interact with each other. Of course, we made it superhero themed
because who doesn't find that fun (Black Panther 2 had also been
filmed on campus that year)?
We did run into some technical challenges towards the end,
particularly with the RFID sensing, leading us to pivot to a reed
switch-based solution for detecting limb touches and demoing with
just two limbs as opposed to four. Despite these challenges, we were
able to create a working prototype and present it at the class
showcase, which was livestreamed to the entire class and their
families.
Image Gallery
post-rapid brainstorming session - we placed sticky notes on toy
designs we thought were interesting
after narrowing down to 5 ideas, we used a pugh matrix to
evaluate each concept and narrow to 3